Research

ClosAR: A Multidisciplinary Research Project on Audiovisual Archives and AR

Exploring the potential of mobile and location-based access to digital heritage.
Research

Inrichten infrastructuur

Digitaliseren is vooral nuttig, als het gedigitaliseerde materiaal in een formaat wordt opgeslagen dat kwalitatief hoogstaand is en nog een tijd mee kan. Maar vooral van belang is dat er gemakkelijk mee gewerkt kan worden. Het materiaal krijgt namelijk pas echt betekenis als het gekoppeld kan worden aan interessante diensten en toepassingen. Hiervoor is een infrastructuur (back end) nodig die als platform dient voor alle modules die er in de toekomst op worden aangesloten (front end).
Research

Education in bits and pieces

 - ODE stands for Online Distribution Engine. It aims to be a store where educators can buy little bits of digital content and put them back together any way they like, a proces dubbed ‘Mash up teac (...)
Research

Tagging as research tool

Research shows that people are getting more active on the internet as ‘prosumers’. This challenges traditional market research in a profound way. How to get rich data from your consumers in a digital world? New methods are developed to do user research. Ruigrok Netpanel runs an interesting pilot where participants can tag products.
Research

Games motivate students with a concentration problem

Small scale research conducted by Cherifa Hendriks (Hogeschool Arnhem Nijmegen) shows that the effects of games are positive on students with concentration problems. Should education follow the rules of game?
Research

Open up the goldmine in the UK

“The cultural heritage community sits on a goldmine of images, texts, sounds, films, video, data and metadata of immense interest to wide variety of of specific sectors and the general public.” With that statement Jordan S. Hatcher and Eduserv open the Snapshot study on the use of open content licenses in the UK cultural heritage sector. 107 Cultural heritage organisations participated in the UK-wide survey.